Senior Concept Artist and Visual Development Artist with 20+ years of experience across AAA games, cinematics, animation, and entertainment projects.
Specialized in environment design, worldbuilding, visual storytelling, key art, and production-focused concept development for games and film projects.
Experienced collaborating closely with Art Directors, Level Designers, and production teams to create gameplay-supportive visuals, cinematic mood exploration, overpaints, and production-ready concepts.
Worked on projects for Filmax Animation, Epic Games, Unit Image, HBO, Ubisoft, DON’T NOD, MCDM and Disney.
Strong adaptability across realistic, stylized, sci-fi, fantasy, and cinematic visual languages.